Wednesday, June 2, 2010

MAIN MANU & INTERFACE

. MAIN MENU





. SCREENSHOT

INTERFACE DESIGN

The interface design acomplishs both primary Goals:

Feedback: You have information all time about what is going on, if you are close to die, if you are run out of ammo and which weapons you have now.

Control: Thanks to the keyboard and the mouse you almost can fell the link between your character and you, they are going to follow your thougts instantly.

The second Goals are acommplished with the same layouts:

Atmosfere: The graphics, the environment, the story and the characters help you to feel the atmosfere of this adventure.

Inmerse: The atmosfere and the diferent objetives with their trials and rewards are going to inmerse you in a very intensive virtual world.

The audio helps us to give an extra feedfback without focus in the game, at the same time the audio is going to eliminate the ambiguity.

Aesthetics & funtionality: the style of the interface has been designed to look nice and balance without compromise the funtionality.

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